VIBE Coding Fest
Day 1 · 9am–2pm2 to 4 participantsUp to 2 entries per school
Code under pressure! Teams will be given a real world problem and 5 hours to turn it into a working prototype, whether that is a website, a mobile application, a software prototype, or another technology based solution. The focus is on creativity, practical problem solving, teamwork, and clear presentation. Your solution does not need to be production ready, but the idea must be clearly developed and demonstrated live to the judges.
Rules- •Duration: 5 hours
- •Number of participants: 2-4 (Max 2 entries per school)
- •The use of AI tools other than Lovable account provided by us is not permitted
- •Any form of cheating, plagiarism or unfair advantage may result in disqualification
- •Teams must not use prebuilt templates, projects, or code that were created before the competition
- •Presentation to Judges: Each team will have 7 minutes to present their solution
- •Each team will explain their problem, solution and how they approached the solution
- •Each team must give a live demonstration of their working prototype
- •Each team should explain the main features of the solution
- •Teams should explain how their solution could be improved further
Register for this event →Mr. Monopoly
Day 2 · 12pm–4pm3 participantsUp to 2 entries per school
In Mr. Monopoly, your team will race against the clock to create their own physical game from scratch! A theme will be revealed on the spot, and based on that, you will design a board game, card game, strategy game, or any other playable format. And there's a twist: surprise tasks will land midway through the build, each one asking you to add an element or change a rule within 12 minutes. The best game is not the most complicated one, it is the one everyone wants to play!
Rules- •Duration: 4 hours
- •Teams must have 3 participants (Max 2 entries per school)
- •Teams must use only materials provided by us
- •Teams must follow the "
- •Twists
- •" given during the competition
- •Any cheating, plagiarism, sabotage, or unfair advantage may result in disqualification
- •The organisers have the final decision on rule violations and eligibility
- •Materials Provided: A3 Cardboard (1 per team) Colour markers (1 set per team)
- •A4 White Paper (10 sheets) Glue sticks (1)
- •A4 coloured paper (6 sheets) Tape (1 roll)
- •Coloured Cardstock (4 sheets) Paper clips (10 per team)
- •Scissors (1) Dice (2)
- •Rulers (1) Blank Cards (15)
- •Pencils (3) Coloured stickers (1 small sheet)
- •Black markers (2) String (1m per team)
- •Presentation to Judges:
- •All teams will be given 15 minutes to prepare for their presentation after the 3-hour building period
- •Each team will be given 10 minutes to present and demonstrate their game
- •The presentation should cover the game concept, objective, rules, and main mechanics
- •Teams should explain how their game connects to the given theme
- •Teams must demonstrate how the game is played
- •Teams should explain how they adapted their game to the unexpected twist and challenges given
- •If a team exceeds the 10-minute limit, the judges stop the presentation
Register for this event →3D Model
Day 2 · 9am–2pm2 to 3 participantsUp to 2 entries per school
Design a solution, and then hold it in your hands! Teams will be given a practical real world problem and 2 hours to plan, model, test, and finalise a 3D design that solves it, working on Tinkercad within a 7 x 7 x 7 cm limit. Once the modelling period ends, the approved files will be printed on the school's own 3D printers and turned into physical prototypes. Judges will look at both the digital model and the printed product.
Rules- •Duration: 5 hours
- •Number of participants: 2-3 (Max 2 entries per school)
- •The final model must fit within the 7x7x7 cm size limit
- •Participants cannot download, copy, or modify an existing 3D model and submit it as their own
- •AI-generated 3D models aren't allowed and will lead to disqualification
- •Once the competition starts, communicating with other teams regarding anything is prohibited
- •Any cheating, plagiarism, copying, or unfair assistance may result in disqualification
- •Presentation to Judges:
- •Each team will be given 10 minutes to prepare for the presentation after the 2-hour development period
- •Each team will explain the problem they were given, the product they designed, and how their design solves the problem
- •Each team will show their final 3D model and explain its main features and design choices
- •Teams should explain any limitations or improvements they would make to their design
- •Each team will have 7 minutes to present their final design and prototype
- •If the team exceeds the 7-minute limit, the judges may stop the presentation
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